Pocket Rogues: Ultimate

by admin


POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.


• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”


• The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
• Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
• Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
• Added the ability to start descent into the DUNGEON from a given depth
• All normal dungeons are completely FREE

FaceBook Game Team (Eng): http://www.facebook.com/PocketRogues
VK (Rus) game group: http://www.vk.com/pocketrogues

For all questions, you can also contact the developer directly: ethergaminginc@gmail.com


What’s New

* [Settings] Added a new Settings tab – “Filters”. It can include auto-destruction of unnecessary equipment and unused items
* [Items] Added 9 new Artifacts
* [Items] Added 7 new armor
* [Items] Added 4 new hats
* [Generation] Added a new type of chests – a chest with an Artifact
* [Generation] Burial Mound generation has been slightly reworked
* [Balance] When starting from the 5/10/25/50 floors in the Ultimate version, the corresponding number of floors is now automatically considered cleared
* [Balance] Increased effect of the current depth on the size of the generated floor and the maximum number of monsters
* [Balance] The minimum amount of gold received during the destruction of equipment increased from 5% of the cost to 10%
* [Balance] Changed the parameters of some types of armor and hats, as well as some effects
* [Balance] “Demonic” monsters gain less powerful amplifications if the current floor is less than the 10th
* [Balance] Rebalanced goals and rewards for daily quests, and also added some new quests (kill creatures of the “mechanism” and “mutant” types)
* [Balance] Destruction of duplicate passive items has been disabled (yes, now surpluses can be added to the Personal Chest until better times)
* [Misc] When droping items from inventory, they now appear not directly on the character, but next to it
* [Misc] The effects of special equipment are now displayed as a preview over the main list of effects (this is convenient for creating screenshots of items with a large number of effects)
* [Misc] Slightly modified first Ambush
* [Misc] Optimized algorithms for damage and coins drop
* [Fixed] Level loading could freeze when moving between floors of Burial Mound
* [Fixed] The same quests could be generated
* [Fixed] The item could disappear if you pick it up from the Personal Chest while the inventory is full
* [Fixed] Some monsters could not be killed
* [Fixed] The color of the glow of legendary items was wrong
* [Fixed] Iron Mask was unreasonably expensive
* [Fixed] Rabbit’s Paw efficiency could not be calculated correctly
* [Fixed] The effect of the Soul Vessel (+ 25% to the experience gained) could replace the effect of the Soul Eater (+ 40%)
* [Fixed] Many small fixes and optimizations

* [Balance] Increased the lifespan of the Shadows created by the “Seal of Death” skill
* [Fixed] Skill “Seal of Death” did not create Shadows
* [Fixed] Disabling vibration in Settings didn’t work

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  • Cracker/Uploader:

    Date: 2020-09-09 2:15 Version:1.28.3  For iOS 13 For iOS 12 For iOS 11 For iOS 10 
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  • Price: USD 0.99

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