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A Knight sworn to the forces of darkness. A creature which feeds on pain. A young girl all alone. One interconnecting tale of suffering, sacrifice, and the family in the middle of it all.

INMOST is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story. In an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within…

**Winner of the Best Indie Game – Minsk Dev Gamm Awards**

■ Three main characters, each with their own unique gameplay styles
■ One interweaving story, set across two worlds
■ Scale the environment by sneaking past enemies, luring them into deadly traps, solving puzzles and slicing down foes
■ Explore every inch of the world to find secret passages
■ Each pixel is placed with love!
■ Three hours of harrowingly beautiful gameplay
■ Playable in 15 languages including English, French, German, Russian, Spanish and many more!
■ Featuring the vocal talents of Andrew Dennis and Cassandra Lee Morris
■ With voice acted cut-scenes

“An intimidatingly polished horror platformer.” EDGE Magazine
“Beautifully detailed architecture, towering monsters and some delicious lighting and particle effects abound.” Rock Paper Shotgun
“It’s amazing what talented artists are doing with pixels these days, and INMOST is a perfect example” PCGamesN
“INMOST has a beautiful pixelated aesthetic and emotional musical score.” Game Informer



What’s New

* General quality of life improvements
* Arrow puzzle nows work as intended
* Collectable notes now carry over from save to save
* Cave monster now considers the player edible
* Moving objects near the cave monster will no longer cause the player to become stuck in webs
* Ladders now have reinforced rungs and are easier to climb and dismount
* Bird monster no longer ignores game pause and respects the players intention to take a break
* Charcters regained memories and missing dialogs have been restored
* Caged monster can now be more easily released
* Enemies can no longer penetrate slime barriers
* Enemies are now more aggressive towards the player
* Boar monster is slightly easier to matador
* Boar monster no longer trembles
* Slime barriers despawn correctly on Knight levels
* Main hero no longer stuck perpetually cartwheeling after dying in specific locations
* Decreased amount of enemies on some locations
* Hidden zones are now revealed after entering them
* Adjusted Knight’s attack animations
* Dodge tutorial implemented for the Knight
* Camera behavior tweaked when enemies appear on screen
* Saves are now sorted correctly
* Fixed some objects being incompatible with saves made in previous versions of the game
* Improved controller scheme. E.g. some actions are no longer locked in specific situations
* Implemented Game Center access point
* Changed splash screen
* Cutscenes can now be skipped
* General geometry and hitbox improvements
* Fixed a bug where collected collectibles sometimes disappear from menu
* Fixed a bug where the player would get stuck on the elevator when dropping down
* Several small fixes in the knight’s snow level cut-scene
* Static enemy triggers have been tweaked and they now act more hostile towards the player
* Moved fountain achievement trigger from before the cutscene starts, to after
* Fixed ability to skip the treehouse scene
* Floor is lava: fixed bug locking character in place while climbing on table
* Boar no longer gets stuck if he falls on the platform below
* Checkpoints are no longer triggered whilst the player is jumping/ falling/ dying/ breakdancing
* Knight no longer takes damage during specific animations/mini-cutscenes (mainly affects achievements)
* Knight no longer falls through the lift in his first scene
* Fixed bug with hand elevator not working
* Travelling through ventilation is now more simple
* Added shortcut between Cartographer’s location and entrance to the mines
* Improved Pain Crystal hitbox and behavior
* Girl no longer teleports during the bunny chauffeur scene
* Access to several locations have been tweaked to make travelling smoother

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