In a back-alley Melbourne cafe, the dead are granted one last night to mingle with the living.
For Maddy Xiao—barista, amateur necromancer, and new owner of the Terminal—things couldn’t be better, as long as you’re not reminding her of the fact that she’s got an enforcer from the notoriously uncompromising Council of Death breathing down her neck.
DLC: “The Midnight Interlude”
Added “Gallery Mode” – 60 collectible pieces of concept art, each unlocked by a corresponding memory. Upon unlocking an optional memory, you are able to access the concept art via the ‘memories’ menu option.
*Crash to desktop after splash screens
*Fix based off of crash reports. If it persists, we’ll continue to work on the issue.
*Fix for infinite loading screen in Episode 3
*Fix for reaching a soft-lock state where the word selection screen is not accessible^
^ If a player has suffered from this and their save is currently in free-roam mode, they will need to replay their latest episode.
New Save Paradigm:
Users now have access to 3x save game slots.
New Config Options
*Players can now invert their Y-Axis in the config menu.
*Players can now adjust their mouse sensitivity in the config menu.
*Players can now toggle anti-aliasing in the config menu.
*Players can now toggle VSync in the config menu.
New Feature: Rewind
*Players can rewind up to 5 shots back via mouse wheel or left gamepad shoulder button.
*This existed in previous builds, but is now an officially supported feature.
*Super useful if you accidentally double-click. Happens to the best of us.
*Mouse cursor now hides when using Gamepad.
*Gamepad movement is now correctly using radial directions rather than D-pad movement.
*Gamepad control scheme now displays correctly in the pause menu.
*Nimbus+ Gamepad Support
*Options menu can now be navigated using a controller.
*Navigating word clouds with controller should now be a smoother experience.
*Unlocking stories inside the Terminal when using a controller should now be a smoother experience.
*Added a cooldown when exiting a Cafe Object to stop accidentally re-opening it.
*Fixed an issue where the chapter select screen was still able to be navigated when inside a Yes/No dialogue when using a controller.
*ExploreObject label animation will always complete the full title.
*Visual fidelity is now better scaled across the Low/Medium/High settings to help with performance on a wide range of devices.
*Fixed rendering issues with rain particles during the episode ‘Ritual’.
*Fixed rendering issues with magic particles during the episode ‘Ritual’.
*Fixed rendering issues with rain during the episode ‘Visitation’.
*Mouse cursor is now confined to application window while Necrobarista is focused.
*Necrobarista now indicates when autosaving events occur. Shot progression during episodes is still recorded (and saved) silently.
*Smoothed out camera jitter in first-person sequences.
*Performance improvements for title screen.
*Improved loading screen times across the game.
*Fixed issue where black screen fade would remain after loading into a scene.
*Fixed a soft-lock issue when repeating a play through of Prologue when ‘Welcome to the Terminal’ is partially complete. (Huge thanks to the users who provided us with detailed repro steps for this!)
*Fixed performance issues in Title Screen.
*Fixed issue where “Back To Terminal” button was enabled/disabled incorrectly under certain circumstances.
*Fixed issues with the resolution options for non 16:9 aspect ratio screens.